Robbing: A Comprehensive Primer (Part 2)

30
Apr/10
0

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Zinga re-instituted robbing to Mafia Wars a while back and many players still do not understand how it works. In yesterday’s post we discussed how the numbers crunch to determine who wins when a would-be robber hits a property.

We learned that the numbers all come down to the total offensive power of the robber versus the total defensive power of the player being robbed plus or minus a random number.

Now we will delve a bit deeper into robbing in Mafia Wars.

Difficulty Levels

When you begin robbing the first thing that you will notice is that properties have difficulty ratings such as easy, medium, and hard. What these ratings represent is the difference between your total attack power and your target’s defensive capability. This is the difference before the random number is added to the mix. With the random number added you can however unlikely lose to an easy target or win over a hard target. In the table below you can see an approximation of the chances of winning before the random number is added to the mix.

Winning Robbery Odds
(before random number added)

Difficulty

Win

Lose

Easy

85%

15%

Medium

50%

50%

Hard

15%

85%

Please note that these numbers are not official according to Zynga. They are simply an approximation of the chances you have to win the fight.

What Can You Do to Improve the Chances of Winning?

If you want to improve your chances of winning when robbing or defending successfully when defending a robbery the most obvious thing that you can do is dump stat points into offense and defense respectively. One problem with this solution is that most players try to balance attack and defense skills and not devote their skill points to either totally.

Many characters are “Energy” characters, meaning that most, if not all stat points have been poured into energy in order to allow the character to level as quickly as possible. One might thing that such a character is just a sitting duck for other players with larceny on their minds but that is not the case.

To ensure that you have the best chance to win it is imperative that you build up 501 of the top offensive and defensive items in the game. You need 501 of them because the use it two fold. First in player versus player combat (not being robbed) you can attack or defend with up to 500 of your mafia members plus yourself. When your mafia attacks or defends to help you the equipment (1 one offensive, 1 defensive, 1 vehicle each) that they use is provided by you, thus you want to have 501 of the best of each in the game.

Even though you cannot use all 500 of your mafia members when robbing or being robbed your chances of success improve greatly with better equipment. Another thing that you can do its to re-vault collection items to build up offensive and defensive boosts.

How Can a Player Prevent Robbery?

While technically you can prevent robbing it is not feasible. You would have to refrain from purchasing any properties and always bank any cash that you earn from jobs.

For the practical player who owns properties there is really nothing in the game mechanics that can prevent you from being robbed. However there are some things that you can do to minimize losses.

  • ALWAYS bank any cash that you earn from jobs in any city.
  • Build up 501 of the best offensive and defensive items in the game.
  • When you are robbed you could contact your mafia and ask them to start hitting problem players who abuse the robbing system to keep hitting them over and over.

Mafia Wars is a game of crime and robbery is just one facet of the criminal industry. It looks like robbing is here to stay and there is no feasible way to avoid it as a player so you need to be prepared

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Robbing: a Comprehensive Primer

29
Apr/10
2

Not long ago robbing returned to Mafia Wars and like many new and improved features it has changed in form. Today’s post is a comprehensive primer for those of you who would like to know a bit more about the robbing feature.

Crunching the Numbers

To determine the winner of a robbery attempt there is a formula that is used to determine the outcome. As near as I can discover it goes something like this

Attack Power

Attack Stat (your attack statistic)+ sum of attack points from equipment + boosts+ a random number = Attack Power

Defensive Power

Defense Stat (your defense statistic)+ sum of defensive points from equipment + boosts+ a random number = Defensive Power

The random number is exactly that and the developers have said, and I quote “We roll a giant die.” The random number designed to give a sense of…well for a lack of a better word, randomness to robbery attempts.

If you are not a number cruncher the process is attack power of the robber versus the defensive power of the player being robbed, the highest wins.

Why People Rob

There are a number of reasons that you may be robbed.

1.) Loot

This is the most obvious of reasons. There are collections that can only be completed by robbing. The Stolen Diamond collection gives a permanent boost to chances of winning when robbing.

2.) Experience

When you win while robbing you can earn experience in a higher ratio that you would when doing jobs. This is a boon to the high stamina character.

3.) Robbing Mastery

As you complete robberies you earn Robbing Mastery. As you gain mastery the experience award goes up and your chances of winning do as well.

Robbing has returned to Mafia Wars in a new and interesting form. If you have always wanted to participate in the robbing feature but did not understand how it worked you should have a firm grasp of the basic concepts now. Tomorrow I will post more on robbing and go into more detail.

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